By :)
More Magic Power
After getting the magic powder, go to Smithy's Shop in
Kakario Villiage in the Light World. Use the Magic
Hammer on the stake and fall down the hole. Go up and
throw Magic Powder into the red thing on hands. A bat
will come out. When he's done, your Magic Bar will
have a 1/2 on top of it. You now have double magic
power!
Final Boss Tactics
When you get to the last boss, here's a way to defeat
him. Hit him a couple of times with your sword. He
should throw his dagger at you. Avoid it. Do this one
more time. Then third time you do this, he will twirl
his dagger. Fireballs will form around it. The balls
will expand. Soon they will turn to fire bats. These
bats take away 2 hearts(ouch). Avoid them. Keep on
hitting him with your sword. Do this 3 times. When you
finish, his dagger will be gone. Now his usual attack
will be a stomp that lets out a fire bat, that will
make fireballs in its path. When he stomps, the floor
will cave in on one side. If you drop through this,
there will be 2 chests with treasures to help you. He
will stomp 4 times. Then the lights will go out. The 2
torches at the end of the room will go out. Light them
with your torch or fire rod to see him. Hit him with
your sword, then he will freeze. Quickly equip your
bow and silver arrows. Shoot him once. The lights will
go out again. Light them a second time to see him
again, and hit him with your sword again. Equip your
bow and shoot him with a silver arrow. Do this 1 or 2
more times and he will be defeated. A door will open
and a bridge will appear. Go in the door to receive
the tri-force.
Get the 4th Magic Jar
Beside the desert in the light world, there is a man
who sits by a sign and he says to leave him alone.
When you are nearing the end of the game in the dark
world, in the village in one of the demolished houses,
there will be a chest. You can't open it, so bring it
to that guy in the light world who wants to be left
alone. He turns out to be a theif and he will pick the
lock for you, and inside the chest is the last magic
jar.
Get the Magic Powder
In the light world, when you are in the dark forest,
you will see a rotted mushroom, you are allowed to put
it in your item stash. It doesn't do anything, but
take it and go to the witch who is brewing something
beside the potion shop. Give the mushroom to her and
she will say that she will give you something in
return. So go in the shop, and beside the little guy
sitting there, is a bag of magic powder.
Infinite Rupees
Go to lake hylia near where the icerod was found lift
the large grey stone to find a passage inside are 20
rupees under pots go outside and come back in. The
rupees are there again.
Items from the Fairy
Near the end of the game in the dark world, you will
see in the pyramid that there is a crack in it for a
bomb to blow up. An ordinary bomb won't work, but a
super bomb will. Go to the guy near the village
selling bombs. He will have a big green one to sell to
you, go and buy it, but be carefull, since it is so
big, you cant carry it, you have to drag it to the
pyramid. When you get to the pyramid, release the bomb
in front of the crack. It will blow a hole in the
wall. Enter to meeet the fairy who will tell you to
throw items into the pond. The only items you can
throw in are your master sword, your arrows, and an
empty magic jar. She will give you a #4 sword, silver
arrows, and fill your empty jars with magic potion.
The Duck
Once you have the flute, play it in front of the
weather vane in Kakariko, and the duck will help you.
He is able to transport you to a few locations. Here
they are:
#1 Witch's Hut
#2 Death Mountain
#3 Kakariko Village
#4 Link's Cottage
#5 Warp Tile South of Eastern Palace
#6 Warp Tile in Desert
#7 South of Lake Hylia
#8 Swamp Ruins